Octopath traveler ost battle completed
Inflicting break stops an opponent from acting for the rest of the turn and pushes their next attack right to the end of the following one.
They also have differing weapon types, important because enemy vulnerabilities play a huge part in success, only learnt by chancing on the correct attack type during the skirmish.įoes have weaknesses based on different elements or weapons, and a specific number of critical attacks needed to ‘break’ them, denoted by a number displayed underneath their graphic. At its core, it has a job-style system with the characters’ individual classes granting each of them unique abilities in battle. Octopath Traveler also proves beyond doubt that traditional turn-based battles are still well and truly alive (Persona 5 also did this belief no harm). Perhaps that audience is just me, but I suspect not. My belief is there is still very much an audience ready to snap up any old-school JRPG. More realism doesn’t always mean more fun. There is a beautiful simplicity to character sprites scampering around small towns without the need to, say, stop to fill up your car with petrol or become over encumbered by your unfathomably large inventory. This is all whilst remaining classic enough to evoke the blissful memories of old favourites from the 90s, considered by many (including myself) as the golden age of the genre.īut Octopath Traveler isn’t just a timely throwback. The visuals, inspired by yesteryear, intentionally refrain from pushing the boat out, but are strikingly polished and crisp with locations framed nicely by realistic lighting, and battle animations a touch more elaborate than earlier Nintendo consoles allowed. I picked the thief, Therion and ventured to the rocky landscape of Bolderfall, embarking on a mansion heist in search of the great riches within. It all begins with a choice between eight heroes of different backgrounds, each one’s story premise and class briefly presented.
Octopath Traveler, Square Enix’s love letter to the wonderful SNES era of JRPGs, was clearly the game I wanted so much without even knowing it. So much so, even the random battles didn’t bother me. I was gripped as quickly as I had been by any game in recent memory. The lively drumming of the battle music, Therion’s infectious cackle as he stepped forward to make his move, the sharp 16-bit world brimming with nostalgia. It was about an hour into Octopath Traveler when I realised just how much I was enjoying it.